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( Story pitch, that started back on the first week of February.) " A world, hanbano, with a moon large enough to block the sun for decades. Over time, the world adjusted to it's darkness, It turned into a land of sand and sea. With the only light of starworms, a water dwelling bug with bioluminescence. Umber, grew up with her aunt, Umi, she never knew what happened to her parents or why it's so dark, but she did know she liked to invent. She made a light, a reliable one. 'Glow-Co', A company built for harvesting the bugs, heard of her invention and tired to buy it, to destroy it. Umber seen through their plan and refused. Umi wanted the money and tired to go behind Umber's back. When Umber realized their was no one to turn to, she fled. Pax, An orphan child part of the 'Off ones' merchant group found Umber and her invention. After hearing her story, he decided to do what he does best, trade. Pax knew a lot about the world and agreed to trade knowledge. How to build, for the world's history." ( I hope everyone's having a great day.)
I just need to see if this sounds as cool as it does in the editor. I messed up the spacing towards the end, and when I fixed it I decided it sounded better messed up! ( I"m not 100% happy with the very end.) I kind of picture a fight scene. " You're an adventurer and you fall down into a cave that holds a dragon/lizard creature. At first you think this will be an easy battle. Once you hit the creature it turns into a far stronger opponent!" You know, one of those evil tricks games like to pull. I hope everyone is having a nice day!
Anybody up for a ran- er... story! Story, yeah, story. ( I'll keep it brief.) I have two computers, one's about 8 years old, the others maybe 2. The 2 year one is where I keep most of my games and Vocaloids. It deleted ALL my V2 and V3 voice banks along with the program it's self. My V5's are fine. Tried to play Shadow Of The Tomb Raider and it had a hard time running. Even on low graphics. (My computer should be able to handle it.) Long story short, it had a virus. I lost Everything I was working on Vocaloid related, and would have never found out if it wasn't for that game. I had about 23 voices and maybe 17 projects. Why I mention this? I need practice tuning and this melody will be put in Vocaloid editor. With some simple lyrics. But I couldn't do that until now! (Sorry about the rant) I hope everyone's having a good day!
(Continuation of Dreaming Takes Courage) " You peer down the stairs, partly out of curiosity and horror. What are you going to find in a secret basement? Your curiosity beats all your logic saying to go back to bed. You didn't bring a light, yet, somehow you don't seem to mind. You make your way down the stairs clinging to the wall as you go. Towards the bottom you bump, what turned out to be, a light switch. The room fills with fairly dim light. You see a small room, with more bottles hanging from the ceiling, and a small desk with newspapers all around it. A lone glass bottle sits on the desk, With a note. This one, unlike all the other bottles, has no opening. You pull the rock from your pocket. 'Guess this will be handy after all.' You say to yourself. You smash the bottle open and retrieve the note. The ink is smudged in some places:" "My Dear, ≯҉̴̕>̡͜҉͏̨'̶̵͟-̕͝=́͞͡;̷͞[̨͘͠'̸̸̵̕,͡͏̵̢͠/̶͟҉͜/̸̸̸̛͝ I think we all know what has happened if you're reading this. Your =̶͟͞[̷̸̛̕͠.̶́̕͘/̸͘͏.̶͘*͏̷̶%̀̕͠ Brought you to me when you were quite young, I hope you remember me still. They said your condition would do better out here, away from the city. You Cried when -̡̧̕͟͞=̴̡[͢͠.̸̴́͜/̴̢͞#̸̷́͟͠^̵̢͘͞.̧͝͝'̵̢͟͡;҉̸͝/̴̡͏͢͡ left you here with me. -̡̧̕͟͞=̴̡[͢͠.̸̴́͜/̴̢͞#̸̷́͟͠^̵̢͘͞.̧͝͝'̵̢͟͡;҉̸͝/̴̡͏͢͡ was a journalist at the time, cutting out there headlines was the only thing you liked. Other than the window seat and the clock. =̶͟͞[̷̸̛̕͠.̶́̕͘/̸͘͏.̶͘*͏̷̶%̀̕͠ wanted to send you to a boarding school. I said it was too soon, you weren't better yet. They didn't care. -̡̧̕͟͞=̴̡[͢͠.̸̴́͜/̴̢͞#̸̷́͟͠^̵̢͘͞.̧͝͝'̵̢͟͡;҉̸͝/̴̡͏͢͡ took you away from me later that year. I knew it would come back. This house has been in our family for 7 generations. It is your's now. Take time to heal my little ≯҉̴̕>̡͜҉͏̨'̶̵͟-̕͝=́͞͡;̷͞[̨͘͠'̸̸̵̕,͡͏̵̢͠/̶͟҉͜/̸̸̸̛͝ ." "You finish reading and start to cry. You remember them. You remember them well. They cared, and still care about you more than anyone else you know. Even in death. They care."
(Continuation of Chime of time.) "You stare at the note in disbelief. You sit on the floor, shaking your head. 'T-This, can't just be the end of it all! ...can it?' Some time passes, and you snap back to reality. Its got quite late since you started this quest. You decide to go to your room and try to get some sleep. 'Maybe another note will appear like the first one?' You lay down in your bed, asleep shortly after. A few hours later you jolt straight out of your dreams, remembering the window seat on the first floor. It always had a lock on it. It's late, but the darkness doesn't even faze you. You're now on a mission. To get to the bottom of all this. By the window seat, you pull the key from your pocket, it fits the lock. You lift up the lid to find a...staircase?" I hope everyone's having a good day/night!
(Continuation of Among the roses) " You walk in the room, It's quite a small room. With one window, on the sill sits a rock and a lone key. You decide to take both with you. All the bottles have something inside them. 'Old newspaper clippings? Who and why would someone stuff bottles with old headlines?' The blue and gold bottle has another note, somehow even harder to read. 'The clock chimes at eight. Yet, it hasn't ticked, thus it will never chime.' You remember the beloved cuckoo clock that broke years back. You leave the room and go to the clock, still on the wall, as motionless as the day it broke. You pull on one of the weights, The clock chimes twice. 'bing, bing' and goes dormant once again. A note falls on the floor. To your horror, the grease from the clock gears have made the note the hardest to read yet! " T͘͜͞h͟e̷̶̴͢͝ ̷̴͠s̡͢ǫ̸͘ǹ̕g̵̷͠ ̧͏҉̴̨o̴n̷̶̕͘e̷͟͟͞ ̷̡̧̡̢s̡i͟͡n̡͠ǵ́҉s̴̨ ̶̵̢̕͞į̴͏͏n҉̶͜͟͞ ̨͠t̶̵́͞͡h̢̨̕͜͢è̵҉ ̵̨͟͜p͠͠l̀̕͘͢a̴͠͠c̢e͢҉́͟ ̸ý̷̨ò̸̡̀͠u̷͡ ̨̛̀͟ļ͘͢o͘͢͟͝v̡̢̨̕e̵͢d̡̧ ̸̸̴͜w͡͠h͞͞e̵͟r͏̵͘͝ę̴̢͘͟ ̨̢́͟n̸͠҉̡o̶̶ ̡́ơ̵͠n҉̢͝e͏̨̛͜͡ ̴̧s̸̨͘͢é̸̕͝ȩ̴́͝s͡҉̶̴ ̛͟͝͞h̵̨͏i̸͘͜͜͠ḑ̨̨͝e̛̕͠s̸͡ ̵̴͘͢t͏̸̀͘͟h̸́̕e̡ ͘͡p̛̛͜͏̢r̵̷͠͞i̵҉ź̵̧͘e̸̴̶̛
( Continuation of Garden march.) " To your dismay, the second note is even more unclear than the first. ' Bottles, Bottles of blue, Bottles of gold. Bottles that keep memories of old.' '...What?....' You flip the note around a few times, turning it every which way, Hoping to spot something you may have missed. Out of the corner of your eye, you see something shiny still on the floor. '...A h-hand saw?...' The longer you stay in this house the more confused you become. You already established that the false door, ( as you've deemed it.) to be Hollow. something must be behind it. You glance at the saw and back at the door. You decide to knock on the door once more to confirm. 'What is there to lose? Other than the door of course.' You cut just enough to slip through. Once in, you find yourself in and room with bottles hanging from the ceiling, One bottle, colored blue and gold, with what appears to be a note inside." I hope everyone's having a nice day!
" 'Once you find it, you will understand...'. What is THAT supposed you mean? You wonder out loud. Looking out the only window, upon the garden below, you guess you're on the 3rd floor, wondering why. Why you woke up clasping a note in unfamiliar hand writing. ( More like chicken scratch.) Why only seven words were written on it. Along with why a big room like this would only have two doors ( one won't even open.) and a window in it. ' M-maybe..I read it wrong..'. You wonder. ' S-should I check that door again..'. Before you can decide you step wrong and the floor board you were standing on flips up and revels a second note. ( maybe this one will explain something? Or at least be easier to read...) I hope everyone's having a nice day!